One Thumb Games
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Between 2013 and 2015, when mobile games became fun I continued to have one large pet peeve. None of them cared for the commuters who had only one hand available, using the other to hold onto their bag or onto a handrail.
I've created a few concepts dubbed "1-thumb." This restricted the controls to what the player would have available when texting or browsing. This in effect restricted the gameplay to be simple, which in effect forced me to think of short game sessions long about one to two train stops. Lastly, since most of the underground stops often lack internet connection single-player, local or async play was a must.