Swordfighting
2015/2018
Last updated
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2015/2018
Last updated
Was this helpful?
When my mom took me to see the "wrong" samurai movie back in 2003 she gave me a fascination for life. Till today I remember the pivotal final scene from Kitano's Zatoichi. The opponent first tests the blind swordsman with a throw to understand his style and then plays out a perfect attack in his mind. Zatoichi, the playful devil he is, switches his handgrip last second to take the win. All of this is an under-a-minute moment. I hoped to evoke the same experience.
In Swordfighting the player is given a randomly generated character that has its own unique Achilles heel only they know about.
It's an actiony three-dimensional rock paper scissors with progression to see how long can you last. The gameplay has two of these characters face each other last standing style and exchange blows until one hits. There's a countdown, during which you move your thumb in one of 8 directions or keep it centered for forward thrust. As you choose the direction of the move it is telegraphed and your opponent can see it and adjust their strategy around it. You might move it last minute just as them. If you both attach from different angles you will just kill each other, if you go from the same angle you parry each other.