Eternally Unfair
2019
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2019
Last updated
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Walk around and EXPERIENCE the wonders of the post-human world. What happened? Who knows. Will you give in to your human insticts or have you developed beyond the very basic of the needs?
In 2019 I switched from Unity to Unreal. Not to say that I had a tremendous amount of experience in Unity to begin with, but the switch definitely took its time to digest. I have done a few smaller projects to familiriaze myself with the feature set, but never have I finished a full project. The Winter Jam, also running for good 7 days, instead of my favourite kick in a butt 72 hour Ludum Dare presented the perfect opportunity.
You know the moment when your practice starts to all come together and progress is suddenly easy? That's what happened with Eternally Unfair. All the Blendering, modeling, animating, stylization, and getting it to Unreal felt easy. Not fast, I'm never happy on that front, but not a sweating struggle. The same couldn't be said for the coding part of the project, which still took its toll.
All in all after a week I had good 10 minute experience with several endings, few charming characters, that were fully voiced (by a robot - look at me working around the limitations of not having an able voice actor at hand by changing the theme of the game), eerie soundscape, fancy lighting and a few alternative endings for that sweet replayability.
An ultra-light adventure that tells the story through the environment and your actions. Created for the Unreal 2019 Winter Jam, with the moralistically swaying theme of "All is fair in love and war" leading to the design of looting for the sake of looting. In the spirit of Stanley Parable (), I've reached for what players tend to do in videogames for no other reason than "just because" and related it to real life.